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Here chemistry is born, which turns into strong male friendship and a "friend zone": in battle, "brothers" act more harmoniously due to bonuses from relationships, but if one of them is seriously shot, then his sidekick can go berserk and stop following orders until does his bloody revenge. Your wards often see your teammates from different angles, and the range of interests of the soldiers, of course, is similar.
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After one numbered part and two additions, the developers finally realized that it was better to weave all this into the gameplay itself - "brothers" appeared in XCOM 2: War of the Chosen! Thus, the player apparently had to become attached to the fans to miss point-blank and become a real "Father to the soldiers". In the first XCOM, it was possible for some reason to repaint the uniform of the fighters and give them new names. The "Reapers" act carefully from the shadows and idolize their sniper rifles, the "Intercessors", on the contrary, rush into the fight with big guns at the ready and literally tear to shreds everyone who dares to come too close (they even have special claws for this), and "Templars" use energy swords and psionic attacks in battle, turning the battlefield into a laser show. However, it is still too early to get into your pants - three new and initially neutral factions should help in the fight against the elite of aliens and zombies. However, if the Wanderers have already appeared on a mission, then both sides of the conflict will interfere until the very departure. Alone, local zombies are not dangerous, and their bite will not turn anyone into a living corpse. A horde of these walking mutants can easily devour enemies that have successfully lodged in cover if they are attracted by loud noise. Zombies are back in XCOM! Wanderers are responsible for themselves and even attack aliens. The latter allows the Chosen One to get closer and closer to his goal - you. The demeanor in battle of each of them corresponds to the nickname: the Assassin sneaks up from the back and plunges the sword, the Sorcerer summons zombies and subdues the soldiers to his will, and the Hunter constantly teleports and stuns the fighters for kidnapping and interrogation. They love to unexpectedly appear during missions, to destroy your entire slender plan to the sectoids, and then even taunt in the style of the Joker from the Batman Arkham series, calling by video link.Īs mentioned above, there are three scoundrels: the Assassin, the Wizard and the Hunter (real names are unknown). They are a trio of elite alien fighters who were promised planet Earth itself as a reward for killing the XCOM commander.
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The first innovation is directly related to the name of the add-on - the Chosen ones appeared in the game. Five key innovations XCOM 2: War of the Chosen
#XCOM 2 WAR OF THE CHOSEN CHEAT CODES HOW TO#
In our guide, as it should be, first we will consider all the key novelties of the game mechanics, and then we will decide how to play correctly in order to quickly reach the desired ending. There are five most notable innovations: Favorites, Wanderers, allied factions, system of interconnections between the soldiers and their fatigue from frequent missions. What are the guys from Firaxis doing here? Many people call the new expansion for XCOM 2 called War of the Chosen nothing more than XCOM 3.
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